Sunday 27 April 2014

Event Pictures 26/04/2014

Some Pictures from the event.

Some of Andys best painted warband - It was the little details like the arrow in the shield that filtered through the whole warband that won it for him. Good work.


This is the moment David H realised it had all gone wrong - also known as when 15 dice on the enemy warlord bounced harmlessly off 


The following are pictures of all the games in progress, in scenario 3, Holy Icon -

Also known as the point I remembered I had a camera on my phone.....











Wednesday 12 February 2014

Mystical Ground



This game will last for 2 hours, or until common sense deems it finished.

The game follows all rules as listed under Terrain and Deployment -


http://johnsgreathall.blogspot.co.uk/2014/02/terrain-and-deployment.html


At the start of each of your turns, before the Orders phase begins,


you will score 1SP if you control the terrain piece closest to your deployment area

(on the left of the board as you look at it),


you will score 2SP if you control the terrain piece in the centre of the table

(in the middle of the board as you look at it ),


you will score 3SP if you control the terrain piece furthest from your deployment area

(on the right of the board as you look at it).


To control a terrain piece the following 2 points must both be in effect -


1 - You must have a unit with all of it's models completely within that terrain piece.
      That unit must be contain at least 3 models.


2 - There must be NO enemy figures in that terrain piece.
      Enemy figures that are partially in the terrain piece will stop you controlling the piece.


At the end of the game, the player with the most SP scored wins the game.

Thursday 6 February 2014

Timings

9.00am - 9.30am     =  Register your Warbands.

9.30am - 9.45am     =  Brief Chat, Welcome and Explanations.

9.45am - 11.45am   = First Game. (Mystical Ground Scenario)

11.45am - 12.15pm = Lunch Break.

12.15pm - 2.15pm   = Second Game. (A Chance Encounter Scenario)

2.15pm - 2.30pm     = Tea Break.

2.30pm - 4.30pm     = Third Game. (Holy Icon Scenario)

4.30pm - 5.00pm     = Results, Awards and Thank You's.

5.00pm                    = Safe Journeys Home.

A Chance Encounter

This game will last for 2 hours, or until common sense deems it finished.

The game follows all rules as listed under Terrain and Deployment -

http://johnsgreathall.blogspot.co.uk/2014/02/terrain-and-deployment.html

Each player receives a Baggage unit in addition to their standard 6 point warband.

A Baggage unit for this game consists of a single figure on a minimum of a 40mm x 40mm base. Larger bases are acceptable, so 50mm x 100mm is fine as another example.

A Baggage unit in this game has an armour of 5 in melee, and 6 against shooting. It generates no Attack dice during step 1 of a melee, but receives 3 defence die during step 2.
It has a form of the Resilience rule like a Warlord, in that it may cancel one hit against itself each time. (note your Warriors, and Hearthguard, may not sacrifice themselves to the Baggage).

A Baggage unit in this game is immune to the effects of, and never receives, any fatigue.

A Baggage unit in this game is unaffected by any Saga ability, in any way. Note though that you may use abilities that affect units and their attack dice that are attacking the baggage, they just have no effect on the baggage or it's defence dice. For example you can get a +1 to attack dice rolls you make against the baggage, but you could not lower the Baggage units armour through use of an ability.

A Baggage unit in this game may be activated for a movement (up to a distance of M) once per turn in its controllers activation phase. This activation is free, and does not cause you to spend any saga dice, much like the Warlords determination rule. This activation may never be cancelled by any opponents ability. Note that Saga abilities that trigger off of a unit activating may not be used in response to this Baggage activation.

A Baggage unit in this game will not move into, or through difficult ground, and may never move to engage a unit in melee. If it is forced to engage upon it's activation for movement, it's movement activation is cancelled.

A Baggage unit in this game may not be moved by a Warlords use of "with me lads".

A Baggage unit in this game does not generate any Saga Dice, and is not worth any normal victory points.


Victory Conditions -

A player gains 1 scenario points if they kill the enemy Warlord.

A player gains 1 scenario points if they destroy the enemy Baggage unit.

A player gains 1 scenario points if they manage to move their Baggage Unit off the opposing table edge.

The player with the most scenario points at game end wins the game.

The Holy Icon

The Game will last 2 hours, or until common sense deems it finished.

The Game follows the rules as listed under Terrain and Deployment -

http://johnsgreathall.blogspot.co.uk/2014/02/terrain-and-deployment.html

The central piece of terrain will be removed for this scenario. It will then be replaced with a Holy Icon marker in the centre of the table.

A Holy Icon is a rock, sacrificial alter stone, or other such piece, on a 40mm square base, that has a deep meaning to your warband.

It is placed so its sides all run parallel to the table edges.

Other than that it counts as a piece of impassable terrain, it has no other effect on normal game play.

Basically this means that it does not provide cover of any sort, or block line of sight, and also that it does not count as a terrain piece for any Saga abilities.

Victory Conditions -

If at the start of your turn (before the Orders phase begins), there are no enemy units with at least one figure within M of the Holy Icon then you win the game.

An important note for all players - When you deploy your warband, ensure you have at least one figure within M of the Holy Icon. It is possible to lose this game on the first turn if you do not.

Terrain and Deployment

The table size will be 4 foot by 3 foot.

The terrain will be laid out as follows - (apologies for the poor graphic)



Each piece will be random for the tournament, as decided by the organizer, and preset on each board.

Warbands for these games are 6 points.

Each player rolls a dice (d6), and the highest chooses a long table edge and deploys their Warlord within L of that board edge. (Impressive facial hair will separate a draw).

The other player then deploys their Warlord, and then their Levy within L of the opposite board edge.

The first player then deploys their Levy, and then their Warriors within L of their board edge.

The other player then deploys there Warriors and Hearthguard within L of their board edge.

The first player then deploys their Hearthguard and Baggage (if in use) within L of their board edge.

The other player then deploys their Baggage (if in use) within L of their board edge.

Players roll a D6. the highest rolling player (Impressive facial hair will separate a draw) will take the first turn. The other player will get 3 Saga dice to roll before the first turn  to place on his Saga board where they wish.